Research Article
Development of Interactive Media-Based Learning Models for Improving Learning OutcomesEnglish in Class X North Labuhanbatu Man
@INPROCEEDINGS{10.4108/eai.20-9-2022.2324587, author={Fauziah Nur and Efendi Napitupulu and Mukthar Mukthar}, title={Development of Interactive Media-Based Learning Models for Improving Learning OutcomesEnglish in Class X North Labuhanbatu Man}, proceedings={Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia}, publisher={EAI}, proceedings_a={AISTEEL}, year={2022}, month={12}, keywords={interactive media-based “amuse” learning model inquiry learning model english learning outcomes}, doi={10.4108/eai.20-9-2022.2324587} }
- Fauziah Nur
Efendi Napitupulu
Mukthar Mukthar
Year: 2022
Development of Interactive Media-Based Learning Models for Improving Learning OutcomesEnglish in Class X North Labuhanbatu Man
AISTEEL
EAI
DOI: 10.4108/eai.20-9-2022.2324587
Abstract
This study aims to: (1) produce a learning model that is feasible to use, easy to learn and can be used for learning (2) to determine the effectiveness of interactive media-based learning models. This type of research is a development research that uses the Borg and Gall product development model and integrated with the Dick and Carey learning design model. This research was conducted on class X students of MAN Labuhanbatu Utara. The method used in this model is the Quasi Experimental method. The research sample was 72 students consisting of 36 students as an experimental class who were taught using the "AMUSE" learning is based on interactive media and 36 students as a control class are taught using the Inquiry learning model. The results of the hypothesis test research prove that there is a significant difference between students' English learning outcomes who are taught using the learning model. "AMUSE" is based on interactive media with the results of learning English taught using the Inquiry learning model. This is indicated by the acquisition of data that is the significance value obtained is 0.0 06. Significance value (sig)<0.05 then H0 isrejected and Ha isaccepted .So it can be concluded that the "AMUSE" learning model based on Interactive Media is better than the Inquiry learning model.