Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia

Research Article

The Development of Student Worksheets Procedure Text Using Virtual Games in Class VII Students of SMP Negeri 1 Tanah Jawa Tp 2021/2022

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  • @INPROCEEDINGS{10.4108/eai.20-9-2022.2324585,
        author={Budi  Suprayogo and M.Oky Fardian Gafari and Rosmawati  Harahap},
        title={The Development of Student Worksheets Procedure Text Using Virtual Games in Class VII Students of SMP Negeri 1 Tanah Jawa Tp 2021/2022},
        proceedings={Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2022},
        month={12},
        keywords={student worksheets using virtual games procedure text},
        doi={10.4108/eai.20-9-2022.2324585}
    }
    
  • Budi Suprayogo
    M.Oky Fardian Gafari
    Rosmawati Harahap
    Year: 2022
    The Development of Student Worksheets Procedure Text Using Virtual Games in Class VII Students of SMP Negeri 1 Tanah Jawa Tp 2021/2022
    AISTEEL
    EAI
    DOI: 10.4108/eai.20-9-2022.2324585
Budi Suprayogo1,*, M.Oky Fardian Gafari1, Rosmawati Harahap1
  • 1: Universitas Negeri Medan
*Contact email: budisupra96@gmail.com

Abstract

Efforts to realize independent, creative and innovative learning are the main things behind this research. This study aims to determine the feasibility of LKPD with the use of Virtual Games through the results of expert validation and to determine the response of educators and students to the attractiveness of LKPD with the use of Virtual Games. This research is a type of instructional design development research (Instructional Design) using the ADDIE model. The research results obtained are the feasibility of LKPD with the use of Virtual Games. based on expert judgment, it is categorized as very feasible, with a very good percentage, with a material validation percentage of 96.25% and a percentage of media experts 94%. Educators and students gave a positive response to the attractiveness of LKPD by using virtual games as learning media, with the percentage of educators responding 98.8%, small group testing 89.09%, and field testing 93.14%. The development of LKPD with the use of virtual games was declared very feasible and received a positive response to be used as a learning medium.