Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia

Research Article

The Development of Mobile Learning-Based Digital Learning Comic in English Subject of Class VIII of SMP Muhammadiyah 16 Lubuk Pakam

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  • @INPROCEEDINGS{10.4108/eai.20-9-2022.2324544,
        author={Rafiqa Ulfah Rangkuti and R.  Mursid and Sriadhi  Sriadhi},
        title={The Development of Mobile Learning-Based Digital Learning Comic in English Subject of Class VIII of SMP Muhammadiyah 16 Lubuk Pakam},
        proceedings={Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2022},
        month={12},
        keywords={digital learning comic english learning outcomes mobile learning},
        doi={10.4108/eai.20-9-2022.2324544}
    }
    
  • Rafiqa Ulfah Rangkuti
    R. Mursid
    Sriadhi Sriadhi
    Year: 2022
    The Development of Mobile Learning-Based Digital Learning Comic in English Subject of Class VIII of SMP Muhammadiyah 16 Lubuk Pakam
    AISTEEL
    EAI
    DOI: 10.4108/eai.20-9-2022.2324544
Rafiqa Ulfah Rangkuti1,*, R. Mursid1, Sriadhi Sriadhi1
  • 1: Educational Technology, Postgraduate Program, State University of Medan, Jl. William Iskandar Ps. V, Kenangan Baru, Kabupaten Deli Serdang, Sumatera Utara 20371
*Contact email: rafiqa.ur@mhs.unimed.ac.id

Abstract

This study aims to: (1) determine the feasibility of mobile learning-based digital learning comics used for learning English for class VIII (2) to determine the effectiveness of mobile learning-based digital learning comics in English learning of class VIII. This type of research is research and development that uses the ADDIE product development model. This research was conducted on eighth grade students of SMP Muhammadiyah 16 Lubuk Pakam. The research sample was 30 students. The feasibility of mobile learning-based digital learning comics is measured by data analysis based on validation questionnaires by media experts, design experts, material experts, and field trials. While the effectiveness of digital learning comics based on mobile learning is measured by data analysis using n-gain scores based on learning outcomes tests (pretest and posttest). The results of the validation of mobile learning-based digital learning comics by media experts were obtained by 80.56% in the appropriate category, by design experts it was obtained by 92.22% in the very feasible category, and by material experts it was obtained by 93.61% in the very feasible category. The results of field trials on students amounted to 93.13% with a very decent category. The results of the pretest and posttest learning outcomes in the field trial obtained an average n-gain value of 0.70 in the high category with a percentage of 70% in the quite effective category.