Research Article
Enhancing English Morphological Acquisition for Early Childhood Learning through an Online Game
@INPROCEEDINGS{10.4108/eai.20-9-2019.2291660, author={Ima Widyastuti and Adria Vitalya Gemilang and Dita Surwanti and Isti’anatul Hikmah and Victa Sari Dwi Kurniati and Adhikusuma Adhikusuma}, title={Enhancing English Morphological Acquisition for Early Childhood Learning through an Online Game }, proceedings={Proceedings of the 2nd International Conference of Science and Technology for the Internet of Things, ICSTI 2019, September 3rd 2019, Yogyakarta, Indonesia}, publisher={EAI}, proceedings_a={ICSTI}, year={2020}, month={3}, keywords={sla; pt; age}, doi={10.4108/eai.20-9-2019.2291660} }
- Ima Widyastuti
Adria Vitalya Gemilang
Dita Surwanti
Isti’anatul Hikmah
Victa Sari Dwi Kurniati
Adhikusuma Adhikusuma
Year: 2020
Enhancing English Morphological Acquisition for Early Childhood Learning through an Online Game
ICSTI
EAI
DOI: 10.4108/eai.20-9-2019.2291660
Abstract
Playing an online game promotes learning for the very early bilingual childhoods who are learning English as their third language. The participant of this study learn new English words which are the basic component of the English morphological developmental acquisition proposed by Processability Theory (PT). After two months playing Happy Aquarium with the guidance of an adult, the participant of this research has reached the Stage One of PT. In his age of 5 year old, the participant is still able to recall all vocabulary inventory after his absence in playing the game. The discussion of the second language acquisition (SLA) is focused on the learning strategy and age. The findings of this study will be used as a part of material development in English preschools in Indonesia.