Research Article
Non-Realtime Social Presence in LumaPath as a Virtual Reality Therapy: Better Adherence for Chronic Pain Treatment?
@INPROCEEDINGS{10.4108/eai.20-5-2019.2283484, author={Ruoyu Li and Diane Gromala and Frederico Machua and Chris D Shaw}, title={Non-Realtime Social Presence in LumaPath as a Virtual Reality Therapy: Better Adherence for Chronic Pain Treatment?}, proceedings={13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters}, publisher={EAI}, proceedings_a={PERVASIVEHEALTH - EAI}, year={2019}, month={6}, keywords={virtual reality chronic pain social presence arthritis adherence}, doi={10.4108/eai.20-5-2019.2283484} }
- Ruoyu Li
Diane Gromala
Frederico Machua
Chris D Shaw
Year: 2019
Non-Realtime Social Presence in LumaPath as a Virtual Reality Therapy: Better Adherence for Chronic Pain Treatment?
PERVASIVEHEALTH - EAI
EAI
DOI: 10.4108/eai.20-5-2019.2283484
Abstract
In this poster, we present a pilot study on the efficacy in adherence by adding social components into LumaPath, an Immersive Virtual Environment (IVE) built for motivating chronic pain patients to perform range of motion (RoM) exercises, especially aging patients who live with Rheumatoid Arthritis (RA) and Osteoarthritis (OA). Based on results from this pilot study as well as from prior work, we argue that adding a certain level of social presence for patients in an IVE such as LumaPath may positively influence their adherence to using assistive tools for treating arthritis and chronic pain.
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