Proceedings of the 4th Annual Conference of Engineering and Implementation on Vocational Education, ACEIVE 2022, 20 October 2022, Medan, North Sumatra, Indonesia

Research Article

Development Of Video Tutorials AutoCAD Learning in Software Applications and Building Interior Design Lessons With 4d Development Model

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  • @INPROCEEDINGS{10.4108/eai.20-10-2022.2328837,
        author={Kinanti  Wijaya and Sutrisno  Sutrisno and Nono  Sebayang and Harvan  Ardiansyah},
        title={Development Of Video Tutorials AutoCAD Learning in Software Applications and Building Interior Design Lessons With 4d Development Model},
        proceedings={Proceedings of the 4th Annual Conference of Engineering and Implementation on Vocational Education, ACEIVE 2022, 20 October 2022, Medan, North Sumatra, Indonesia},
        publisher={EAI},
        proceedings_a={ACEIVE},
        year={2023},
        month={5},
        keywords={media development tutorials video autocad 4d},
        doi={10.4108/eai.20-10-2022.2328837}
    }
    
  • Kinanti Wijaya
    Sutrisno Sutrisno
    Nono Sebayang
    Harvan Ardiansyah
    Year: 2023
    Development Of Video Tutorials AutoCAD Learning in Software Applications and Building Interior Design Lessons With 4d Development Model
    ACEIVE
    EAI
    DOI: 10.4108/eai.20-10-2022.2328837
Kinanti Wijaya1,*, Sutrisno Sutrisno1, Nono Sebayang1, Harvan Ardiansyah1
  • 1: Faculty of Engineering, Universitas Negeri Medan, Medan, Indonesia
*Contact email: kinanti.w@unimed.ac.id

Abstract

This study aims to develop a valid and practical AutoCAD tutorial learning video so that it can be used in software applications and building interior design lessons. This is a research and development study using a 4D (four-dimensional) model to develop the product. The first stage is doing a needs analysis through observation and interviews; the second stage is planning storyboards, compiling materials, and designing the video view; the third stage is developing videos and doing validation by expert judgment; the last stage is the dissemination stage. The feasibility of the product is tested using a validity assessment questionnaire through a focus group discussion forum. Meanwhile, to find out the practicality of the product, using a practicality assessment questionnaire by product users, in this case, the students of class XI DPIB 3 SMKN 2 Medan. Based on the results of the needs analysis, it is known that the learning media product that needs to be developed is the material for instructions on software applications for 2D drawing. The research results obtained are the assessments of an expert’s judgment categorized as "very feasible" with an average score of 4.19 on a 5-point scale. The user's assessment of the practicality of the product was obtained by 79.8% and categorized as "practical".