Research Article
Android Learning System Development for Students Family Welfare Department Entrepreneurship Education Course
@INPROCEEDINGS{10.4108/eai.20-10-2022.2328836, author={Novia Restu Windayani and Maspiyah Maspiyah and Trisnani Widowati and Ronggo Alit and Nur Ilahi Anjani}, title={Android Learning System Development for Students Family Welfare Department Entrepreneurship Education Course}, proceedings={Proceedings of the 4th Annual Conference of Engineering and Implementation on Vocational Education, ACEIVE 2022, 20 October 2022, Medan, North Sumatra, Indonesia}, publisher={EAI}, proceedings_a={ACEIVE}, year={2023}, month={5}, keywords={android-based learning media entrepreneurship courses}, doi={10.4108/eai.20-10-2022.2328836} }
- Novia Restu Windayani
Maspiyah Maspiyah
Trisnani Widowati
Ronggo Alit
Nur Ilahi Anjani
Year: 2023
Android Learning System Development for Students Family Welfare Department Entrepreneurship Education Course
ACEIVE
EAI
DOI: 10.4108/eai.20-10-2022.2328836
Abstract
Entrepreneurship is one of the topics in the lecture materials that has material in general, so there is a need for the specification of entrepreneurship lecture materials related to the field of tourism. Meanwhile, the entrepreneurship material requires students to always be creative, be able to think critically, and have high creativity to establish a business in accordance with their study program. Research objectives Producing android-based learning media that is intended to increase the creativity of students of the Department of Family Welfare Education and Test the effectiveness of android-based learning media to increase student creativity in the Department of Family Welfare Education. The Research and Development (R &D) method was applied in this study to produce an Android-Based Learning Media product. The development of android-based learning media using tests consisting of cognitive (knowledge), affective (attitude), and psychomotor (skills) tests using performance instruments in the form of tests and practical tests to find out student creativity has a percentage of: (1) validity level of 81.67%, (2) feasibility level of 3.56 (validity), and (3) reliability level of 0.364. In conducting research, the number of students was also considered. 10 face-to-face research children were declared creative 8 children, and during the online implementation with 20 children were declared creative 17 children, then the 3 children were less creative.