Proceedings of the 2nd International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2023, June 2–4, 2023, Nanchang, China

Research Article

A Research on the “Mystery Box Economy” from the Perspective of the Play Theory of Mass Communication--A Case Study of Pop Mart

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  • @INPROCEEDINGS{10.4108/eai.2-6-2023.2334657,
        author={Guangming  Zhu and Yan  He and Rong  Zhen and Jianrong  Gong},
        title={A Research on the “Mystery Box Economy” from the Perspective of the Play Theory of Mass Communication--A Case Study of Pop Mart},
        proceedings={Proceedings of the 2nd International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2023, June 2--4, 2023, Nanchang, China},
        publisher={EAI},
        proceedings_a={ICIDC},
        year={2023},
        month={8},
        keywords={mystery box; the play theory of mass communication; games; pop mart},
        doi={10.4108/eai.2-6-2023.2334657}
    }
    
  • Guangming Zhu
    Yan He
    Rong Zhen
    Jianrong Gong
    Year: 2023
    A Research on the “Mystery Box Economy” from the Perspective of the Play Theory of Mass Communication--A Case Study of Pop Mart
    ICIDC
    EAI
    DOI: 10.4108/eai.2-6-2023.2334657
Guangming Zhu1, Yan He2,*, Rong Zhen1, Jianrong Gong1
  • 1: Chongqing University of Technology
  • 2: Southwest University of Political Science and Law
*Contact email: 119832670@qq.com

Abstract

Mystery box consumption is a new consumption pattern in recent years, and the rise of "Mystery box Economy" is closely related to the intrinsic logic of the game. From the perspective of the play theory of mass communicaiton, the formation of "Mystery box Economy" has three elements worthy of attention. First, the game setting restricts the consumption scene of Mystery boxes. Second, the psychological motivation of games just corresponds to that of the Mys-terybox consumption. Third, players’ self-identity and group-identity are con-firmed and strengthened in the course of the game.