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Proceedings of the 2nd International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2023, June 2–4, 2023, Nanchang, China

Research Article

Application of VR Technology in Video Games

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  • @INPROCEEDINGS{10.4108/eai.2-6-2023.2334592,
        author={Yonghao  Yang},
        title={Application of VR Technology in Video Games},
        proceedings={Proceedings of the 2nd International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2023, June 2--4, 2023, Nanchang, China},
        publisher={EAI},
        proceedings_a={ICIDC},
        year={2023},
        month={8},
        keywords={virtual reality (vr) vr glasses interaction video game},
        doi={10.4108/eai.2-6-2023.2334592}
    }
    
  • Yonghao Yang
    Year: 2023
    Application of VR Technology in Video Games
    ICIDC
    EAI
    DOI: 10.4108/eai.2-6-2023.2334592
Yonghao Yang1,*
  • 1: One Direction Academy
*Contact email: Nate18953603345@163.com

Abstract

In recent years, VR technology has gradually matured, and video games have also combined with it to expand the market. This market change not only triggered the innovation of VR technology, but also exposed many drawbacks and technical defects. This paper analyzes the problems that still exist and the technical problems that can be broken through the published VR technology and the examples of the combination with video games.

Keywords
virtual reality (vr) vr glasses interaction video game
Published
2023-08-02
Publisher
EAI
http://dx.doi.org/10.4108/eai.2-6-2023.2334592
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