Research Article
Development of Folklore Text Teaching Materials (Hikayat) in the Form of Interactive Digital Multimedia in High Schools (SMA)
@INPROCEEDINGS{10.4108/eai.19-9-2023.2340507, author={Ramnaega Siregar and M. Oky Fardian Gafari and Abdurahman Adisaputra}, title={Development of Folklore Text Teaching Materials (Hikayat) in the Form of Interactive Digital Multimedia in High Schools (SMA)}, proceedings={Proceedings of the 8th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2023, 19 September 2023, Medan, North Sumatera Province, Indonesia}, publisher={EAI}, proceedings_a={AISTEEL}, year={2023}, month={12}, keywords={folklore interactive digital multimedia}, doi={10.4108/eai.19-9-2023.2340507} }
- Ramnaega Siregar
M. Oky Fardian Gafari
Abdurahman Adisaputra
Year: 2023
Development of Folklore Text Teaching Materials (Hikayat) in the Form of Interactive Digital Multimedia in High Schools (SMA)
AISTEEL
EAI
DOI: 10.4108/eai.19-9-2023.2340507
Abstract
The rapid development of the times requires teachers to have digital literacy skills. Teachers must master several technological sciences that can be applied in the learning process. An innovative and interactive learning process is one of the determining factors for the success of learning. The use of learning media such as e-modules, can further facilitate the learning process and have results that do not disappoint. The existence of e-modules in learning is still lacking. Teachers still use conventional media such as printed books. Some of the e-modules that have been created are still lacking in touching students. The E module still seems one way, so it feels monotonous.The purpose of this research is to develop interactive multimedia e-modules as learning resources for Indonesian subjects, especially folklore text material (saga). So far, the modules commonly used by students are conventional modules or printed modules, these modules are considered less effective, especially in the midst of the development of increasingly sophisticated information technology. Therefore, an innovation is needed in learning by utilizing technology, namely the development of digital-based modules or interactive multimedia-based e-modules.