Research Article
Development Of Android-Based Learning Media To Improve Student Learning Outcomes In Life Theme Thematic Learning In Class V SD IT Prima Mandiri Deli Serdang District T.A 2022/2023
@INPROCEEDINGS{10.4108/eai.19-9-2023.2340483, author={Sofiyan Sofiyan and Hidayat Hidayat and Daulat Saragi}, title={Development Of Android-Based Learning Media To Improve Student Learning Outcomes In Life Theme Thematic Learning In Class V SD IT Prima Mandiri Deli Serdang District T.A 2022/2023}, proceedings={Proceedings of the 8th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2023, 19 September 2023, Medan, North Sumatera Province, Indonesia}, publisher={EAI}, proceedings_a={AISTEEL}, year={2023}, month={12}, keywords={android-based media events in life learning outcomes}, doi={10.4108/eai.19-9-2023.2340483} }
- Sofiyan Sofiyan
Hidayat Hidayat
Daulat Saragi
Year: 2023
Development Of Android-Based Learning Media To Improve Student Learning Outcomes In Life Theme Thematic Learning In Class V SD IT Prima Mandiri Deli Serdang District T.A 2022/2023
AISTEEL
EAI
DOI: 10.4108/eai.19-9-2023.2340483
Abstract
This research is motivated by the low student learning outcomes and the selection of learning media that is not yet relevant and does not yet have a variety of media. The purpose of this study was to determine the feasibility and effectiveness of android-based learning media on the theme of 7 events in the life of sub-theme 1 of national events during the colonial period in improving student learning outcomes in class V SD IT Prima Mandiri. The sample in this research is 44 people. The type of research used is research and development (Research and Development R&D) with the Borg and Gall model. The research instrument used was a validation questionnaire for material, media and design experts. Research result show that android-based learning media is very feasible and effective in improving student learning outcomes . This is evidenced by the acquisition of an average score of 4.56 and the average learning outcomes of the experimental class using Android-based learning media obtained N-Gain results of 0.7 "High". While the average learning outcomes of the control class using reading books obtained an N-Gain of 0.5 "Medium"