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Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia

Research Article

Utilize Video Games for Learning Method

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  • @INPROCEEDINGS{10.4108/eai.18-7-2019.2287828,
        author={D S Soegoto and I H Firmansyah},
        title={Utilize Video Games for Learning Method},
        proceedings={Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia},
        publisher={EAI},
        proceedings_a={INCITEST},
        year={2019},
        month={10},
        keywords={power electronics multilevel inverter single-phase inverter pwm spwm},
        doi={10.4108/eai.18-7-2019.2287828}
    }
    
  • D S Soegoto
    I H Firmansyah
    Year: 2019
    Utilize Video Games for Learning Method
    INCITEST
    EAI
    DOI: 10.4108/eai.18-7-2019.2287828
D S Soegoto1,*, I H Firmansyah2
  • 1: Departemen Manajemen, Universitas Komputer Indonesia
  • 2: Departemen Sastra Jepang, Universitas Komputer Indonesia
*Contact email: dedissoegoto@email.unikom.ac.id

Abstract

The purpose of this study is to identify how games can become media for learning method. The method used was descriptive; namely the method carried out by survey and using questionnaires for correspondents as many as 45 students to give their opinions about games that contain many elements of education. The results of this research are to provide suggestions that the game can be media in the learning system for students. The conclusion of this study is how the role of the game as a learning method for students. besides that this research was conducted by discussing several games that could be a suitable method of learning in the future

Keywords
power electronics multilevel inverter single-phase inverter pwm spwm
Published
2019-10-01
Publisher
EAI
http://dx.doi.org/10.4108/eai.18-7-2019.2287828
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