Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia

Research Article

User-centered Entertainment Factors for Platform Transformation and Game Development

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  • @INPROCEEDINGS{10.4108/eai.18-7-2019.2287794,
        author={Punyawee  Anunpattana and Mohd Nor Akmal Khalid and Hiroyuki  Iida},
        title={User-centered Entertainment Factors for Platform  Transformation and Game Development },
        proceedings={Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia},
        publisher={EAI},
        proceedings_a={INCITEST},
        year={2019},
        month={10},
        keywords={platform transformation improvement factors game entertainment player model},
        doi={10.4108/eai.18-7-2019.2287794}
    }
    
  • Punyawee Anunpattana
    Mohd Nor Akmal Khalid
    Hiroyuki Iida
    Year: 2019
    User-centered Entertainment Factors for Platform Transformation and Game Development
    INCITEST
    EAI
    DOI: 10.4108/eai.18-7-2019.2287794
Punyawee Anunpattana1,*, Mohd Nor Akmal Khalid1, Hiroyuki Iida1
  • 1: School of Information Science, Japan Advanced Institute of Science and Technology
*Contact email: s1810006@jaist.ac.jp

Abstract

This paper explores the entertainment environment that focuses on platform transformation based on the respond of the user’s demand. Improvement factor has been introduced to identify the key concept that was related to the perceived enjoyment. A player model was analyzed based on the perspective of user psychology. Scale-Rating questionnaires were distributed and collected which then analyzed based on the model to determine the improvement factors that largely effects different gaming platforms. The two-tailed t-test was also conducted to clarify the significant difference of each platform based on the improvement factors. The result found that the gaming platform can be trans- formed in the future based on specific improvement factor. While the findings may have limitations, it clarifies the effectiveness of improvement factors towards a better understanding of the entertainment space for both game platforms and contents which potentially drive future development and improvement of in-game community and industry.