Proceedings of the 2nd Borobudur International Symposium on Humanities and Social Sciences, BIS-HSS 2020, 18 November 2020, Magelang, Central Java, Indonesia

Research Article

Alphabetical Dice Row: Exploration and Evaluation Tool of Student’s Vocabulary Mastery

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  • @INPROCEEDINGS{10.4108/eai.18-11-2020.2311769,
        author={Arif Wiyat Purnanto and Irham Nugroho and Norma Dewi Shalikhah and Aditya Eska Wardana and Mona Ristiyani and Hapsari Nur Muttaqiin and Laili Etika Rahmawati},
        title={Alphabetical Dice Row: Exploration and Evaluation Tool of Student’s Vocabulary Mastery},
        proceedings={Proceedings of the 2nd Borobudur International Symposium on Humanities and Social Sciences, BIS-HSS 2020, 18 November 2020, Magelang, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={BIS-HSS},
        year={2021},
        month={9},
        keywords={attractiveness dice fun game limitation},
        doi={10.4108/eai.18-11-2020.2311769}
    }
    
  • Arif Wiyat Purnanto
    Irham Nugroho
    Norma Dewi Shalikhah
    Aditya Eska Wardana
    Mona Ristiyani
    Hapsari Nur Muttaqiin
    Laili Etika Rahmawati
    Year: 2021
    Alphabetical Dice Row: Exploration and Evaluation Tool of Student’s Vocabulary Mastery
    BIS-HSS
    EAI
    DOI: 10.4108/eai.18-11-2020.2311769
Arif Wiyat Purnanto1,*, Irham Nugroho1, Norma Dewi Shalikhah1, Aditya Eska Wardana1, Mona Ristiyani1, Hapsari Nur Muttaqiin1, Laili Etika Rahmawati2
  • 1: Universitas Muhammadiyah Magelang, Indonesia
  • 2: Universitas Muhammadiyah Surakarta, Indonesia
*Contact email: arifwiyat@ummgl.ac.id

Abstract

Nowadays, developing educational games is a challenge to the educators due to the massive modern and non-educational games. This research was aimed to evaluate the value of “Alphabetical Dice Row” as an exploration tool of students’ vocabulary mastery, to carry out a trial of the game implementation to the students and to evaluate the performance of students on the gameplay. The research was carried out with research and development design. The prototype of the game was valuated by expert and game trial was carried out to the elementary school’s students. Expert valuation of the game showed that the “Alphabetical Dice Row” is an excelent game, but still lack in materials, looks and attractiveness aspects. The result of the game trial in the other side showed several difficulties of the students in playing the game. Some limitations such as dice design and limitation of letter were suggested as the major problem in the game application. Therefore, further improvements are required in order to maintain the “fun” and “attractive” aspect of the game. However, the game is currently applicable effectively as the evaluating tool of students’ vocabulary mastery.