Proceedings of The 5th Annual International Seminar on Trends in Science and Science Education, AISTSSE 2018, 18-19 October 2018, Medan, Indonesia

Research Article

The Development of Badminton Smash Learning Model for Medan State University Students

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  • @INPROCEEDINGS{10.4108/eai.18-10-2018.2287447,
        author={Usman  Nasution and Suryadi  Damanik and Asep  Suharta},
        title={The Development of Badminton Smash Learning Model for Medan State University Students},
        proceedings={Proceedings of The 5th Annual International Seminar on Trends in Science and Science Education, AISTSSE 2018, 18-19 October 2018, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={AISTSSE},
        year={2019},
        month={10},
        keywords={learning model tutorial video and badminton smash},
        doi={10.4108/eai.18-10-2018.2287447}
    }
    
  • Usman Nasution
    Suryadi Damanik
    Asep Suharta
    Year: 2019
    The Development of Badminton Smash Learning Model for Medan State University Students
    AISTSSE
    EAI
    DOI: 10.4108/eai.18-10-2018.2287447
Usman Nasution1,*, Suryadi Damanik2, Asep Suharta2
  • 1: Faculty Of Sport Science, Medan State University, Medan
  • 2: Department of Physical Education, Health And Recreation, Medan State University, Indonesia
*Contact email: usmanejirizma@gmail.com

Abstract

This study aims to produce a Smash badminton punch learning model through video tutorials, as a learning media tool. Research and Development (R & D) model development research method, the subject of this study were 60 students. This development research was conducting with the following steps: (1) preliminary study phase, (2) expert validation, (3) testing product, and (4) creating the final product. Data were collected by using instruments: (1) initial product validation, (2) observation questionnaire for trainers and material experts, and (3) student response observation sheets. The result of this study in a video tutorial video of the badminton smash punch learning model, namely: (1) basic smash learning variations without really using and using, (2) learning variations of smash blows without jumping, (3) learning variations of smash jump punches, and (4) variations smash learning in pairs.