Proceedings of The 5th Annual International Seminar on Trends in Science and Science Education, AISTSSE 2018, 18-19 October 2018, Medan, Indonesia

Research Article

Needs Analysis of Blended Learning Media to Improve Students Mathematical Creative Thinking Skills of Mathematics Student by using the Mentimeter Application

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  • @INPROCEEDINGS{10.4108/eai.18-10-2018.2287401,
        author={Ade  Andriani and Izwita  Dewi and Prihatin Ningsih Sagala},
        title={Needs Analysis of Blended Learning Media to Improve Students Mathematical Creative Thinking Skills of Mathematics Student by using the Mentimeter Application},
        proceedings={Proceedings of The 5th Annual International Seminar on Trends in Science and Science Education, AISTSSE 2018, 18-19 October 2018, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={AISTSSE},
        year={2019},
        month={10},
        keywords={mentimeter application mathematical creative thinking skills},
        doi={10.4108/eai.18-10-2018.2287401}
    }
    
  • Ade Andriani
    Izwita Dewi
    Prihatin Ningsih Sagala
    Year: 2019
    Needs Analysis of Blended Learning Media to Improve Students Mathematical Creative Thinking Skills of Mathematics Student by using the Mentimeter Application
    AISTSSE
    EAI
    DOI: 10.4108/eai.18-10-2018.2287401
Ade Andriani1,*, Izwita Dewi1, Prihatin Ningsih Sagala1
  • 1: Department of Mathematics, State University of Medan, Medan, Indonesia
*Contact email: adeandriani@unimed.ac.id

Abstract

This research is the first step (preliminary study) in the research of the development of learning media to improve students' creative mathematical thinking skills by using mentimeter applications. In general, the purpose of this research is to describe the needs of learning media based on Blended learning using a mentimeter application. In detail, the purpose of this research is to describe (1) the characteristics of the mathematics education curriculum (2) the early ability of students, is students' creative thinking abilities and (3) the use of Mentimeter applications in learning. This research was carried out at the State University of Medan with research subjects were 23 students and four lecturers from the mathematics department. The research method used is descriptive qualitative with the research instrument are a form of observation, the interview, and the student's creative thinking ability test. From the results of data analysis, it can conclude that it is necessary to develop learning media based on Blended learning to improve students' creative thinking ability by using mentimeter applications.