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Proceedings of the 6th International Conference on Innovation in Education, Science, and Culture, ICIESC 2024, 17 September 2024, Medan, Indonesia

Research Article

Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning

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  • @INPROCEEDINGS{10.4108/eai.17-9-2024.2352872,
        author={Natalia  Silalahi and Nur  Hudayah and Melly  Br Bangun and E.  Mailani and Aldino  Aldino and Elwin  Dermawan Simosir and Khairunnisa  Al Izaati and Try  Rahayu and Nurhayati  Hasibuan},
        title={Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning},
        proceedings={Proceedings of the 6th International Conference on Innovation in Education, Science, and Culture, ICIESC 2024, 17 September 2024, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2025},
        month={1},
        keywords={development augmented reality personalized learning mathematics},
        doi={10.4108/eai.17-9-2024.2352872}
    }
    
  • Natalia Silalahi
    Nur Hudayah
    Melly Br Bangun
    E. Mailani
    Aldino Aldino
    Elwin Dermawan Simosir
    Khairunnisa Al Izaati
    Try Rahayu
    Nurhayati Hasibuan
    Year: 2025
    Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning
    ICIESC
    EAI
    DOI: 10.4108/eai.17-9-2024.2352872
Natalia Silalahi1,*, Nur Hudayah1, Melly Br Bangun1, E. Mailani1, Aldino Aldino1, Elwin Dermawan Simosir1, Khairunnisa Al Izaati1, Try Rahayu1, Nurhayati Hasibuan1
  • 1: Elementary School Teacher Education, Faculty of Education, Universitas Negeri Medan
*Contact email: elvimailani@unimed.ac.id

Abstract

This research aims to develop a valid and effective MathFlex learning application. This application offers personalized AR-based mathematics learning and responds to the diversity of student learning styles. This research uses the ADDIE model which consists of five stages and the study subjects were 25 students. Data analysis uses qualitative and quantitative techniques through surveys, observation, interviews, and tests. The research results showed that material experts gave a feasibility percentage of 88.5%, design experts 87.5%, and student responses were 87.5% in trial I and 90.42% in trial II. This AR application is very good and worthy of use. The average score before using the application was 62, and after using the application reached 90 with an N-gain score of 0.73. Student response questionnaires about the effectiveness of the application reached 88%. AR applications are effective for elementary school mathematics learning with the assumption that mathematics scores increase when using Augmented Reality-based applications.

Keywords
development augmented reality personalized learning mathematics
Published
2025-01-14
Publisher
EAI
http://dx.doi.org/10.4108/eai.17-9-2024.2352872
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