Research Article
Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning
@INPROCEEDINGS{10.4108/eai.17-9-2024.2352872, author={Natalia Silalahi and Nur Hudayah and Melly Br Bangun and E. Mailani and Aldino Aldino and Elwin Dermawan Simosir and Khairunnisa Al Izaati and Try Rahayu and Nurhayati Hasibuan}, title={Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning}, proceedings={Proceedings of the 6th International Conference on Innovation in Education, Science, and Culture, ICIESC 2024, 17 September 2024, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2025}, month={1}, keywords={development augmented reality personalized learning mathematics}, doi={10.4108/eai.17-9-2024.2352872} }
- Natalia Silalahi
Nur Hudayah
Melly Br Bangun
E. Mailani
Aldino Aldino
Elwin Dermawan Simosir
Khairunnisa Al Izaati
Try Rahayu
Nurhayati Hasibuan
Year: 2025
Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning
ICIESC
EAI
DOI: 10.4108/eai.17-9-2024.2352872
Abstract
This research aims to develop a valid and effective MathFlex learning application. This application offers personalized AR-based mathematics learning and responds to the diversity of student learning styles. This research uses the ADDIE model which consists of five stages and the study subjects were 25 students. Data analysis uses qualitative and quantitative techniques through surveys, observation, interviews, and tests. The research results showed that material experts gave a feasibility percentage of 88.5%, design experts 87.5%, and student responses were 87.5% in trial I and 90.42% in trial II. This AR application is very good and worthy of use. The average score before using the application was 62, and after using the application reached 90 with an N-gain score of 0.73. Student response questionnaires about the effectiveness of the application reached 88%. AR applications are effective for elementary school mathematics learning with the assumption that mathematics scores increase when using Augmented Reality-based applications.