Research Article
Learning Media Needs Analysis Using Augmented Reality Educational Games
@INPROCEEDINGS{10.4108/eai.17-9-2024.2352859, author={Muhammad Dominique Mendoza and Olnes Hutajulu and R Rahmadani and Ishaq Matondang and Ressy Dwitias Sari}, title={Learning Media Needs Analysis Using Augmented Reality Educational Games}, proceedings={Proceedings of the 6th International Conference on Innovation in Education, Science, and Culture, ICIESC 2024, 17 September 2024, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2025}, month={1}, keywords={learning media educational games augmented reality learning needs}, doi={10.4108/eai.17-9-2024.2352859} }
- Muhammad Dominique Mendoza
Olnes Hutajulu
R Rahmadani
Ishaq Matondang
Ressy Dwitias Sari
Year: 2025
Learning Media Needs Analysis Using Augmented Reality Educational Games
ICIESC
EAI
DOI: 10.4108/eai.17-9-2024.2352859
Abstract
The field of learning media constantly adapts to advancements in technology, encompassing print technology, audiovisual media, computer-based media, and the integration of print and computer technologies. Augmented Reality (AR) technology enables the integration of print and computer technologies, allowing for the combination of media in a learning environment. Augmented reality (AR) is a technology that integrates virtual elements into the real world in real-time. A computer network system consists of hardware, software, transmission media, network topology, and security. Currently, the process of teaching media to recognize network topology is still repetitive, mostly relying on visual aids such as photos, books, or other projection tools. By employing Augmented Reality technology, it becomes possible to seamlessly integrate virtual elements into the physical environment. This enables the transformation of items into three-dimensional representations, so enhancing the learning process and fostering students curiosity.