Research Article
Development of an Interactive Digital Book Based on Problem Based Learning to Improve Students' Performing Arts Management Skills in Pg Paud Edutainment Courses
@INPROCEEDINGS{10.4108/eai.17-9-2024.2352836, author={Elya Siska Anggraini and Aman Simaremare and Dorlince Simatupang and Dwi Septi Anjas Anjaswulan}, title={Development of an Interactive Digital Book Based on Problem Based Learning to Improve Students' Performing Arts Management Skills in Pg Paud Edutainment Courses}, proceedings={Proceedings of the 6th International Conference on Innovation in Education, Science, and Culture, ICIESC 2024, 17 September 2024, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2025}, month={1}, keywords={edutainment interactive digital books pbl skills}, doi={10.4108/eai.17-9-2024.2352836} }
- Elya Siska Anggraini
Aman Simaremare
Dorlince Simatupang
Dwi Septi Anjas Anjaswulan
Year: 2025
Development of an Interactive Digital Book Based on Problem Based Learning to Improve Students' Performing Arts Management Skills in Pg Paud Edutainment Courses
ICIESC
EAI
DOI: 10.4108/eai.17-9-2024.2352836
Abstract
This research began with the absence of digital interactive books that facilitate students in improving students' learning skills and independence. Thus, this research aims to (1) develop digital interactive books for Edutainment courses; (2) Testing the suitability level of digital interactive books as edutainment learning media; and (3) The validation or assessment process from media experts, material experts is a critical step in evaluating the quality and effectiveness of educational tools like digital learning materials, language experts on problem based learning media to improve the performing arts management skills of PG PAUD students. The method employed in this research is Research and Development (R&D), utilizing the ADDIE development model, which comprises five stages: Analysis, Design, Development, Implementation, and Evaluation. However, this research was conducted only up to the fourth stage, which is Implementation. Validation was conducted by the KDBK Lecture Team, the Media Expert Lecturer Team, and the Edutainment Language Expert Lecturer Team. Additionally, the developed materials were tested by students from the Early Childhood Education Teacher Education Study Program at Medan State University.