ct 21(26): e1

Research Article

Indoor Navigation using Augmented Reality

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  • @ARTICLE{10.4108/eai.17-2-2021.168718,
        author={Ashly Martin and John Cheriyan and JJ Ganesh and Joel Sebastian and Jayakrishna V},
        title={Indoor Navigation using Augmented Reality},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={8},
        number={26},
        publisher={EAI},
        journal_a={CT},
        year={2021},
        month={2},
        keywords={Aumented Reality (AR), Global Positioning System (GPS), Virtual Reality (VR)},
        doi={10.4108/eai.17-2-2021.168718}
    }
    
  • Ashly Martin
    John Cheriyan
    JJ Ganesh
    Joel Sebastian
    Jayakrishna V
    Year: 2021
    Indoor Navigation using Augmented Reality
    CT
    EAI
    DOI: 10.4108/eai.17-2-2021.168718
Ashly Martin1,*, John Cheriyan1, JJ Ganesh1, Joel Sebastian1, Jayakrishna V1
  • 1: Amal Jyothi College of Engineering, Kottayam, Kerala, India
*Contact email: ashmartees@gmail.com

Abstract

This paper introduces the idea of Indoor Navigation using Augmented Reality. With the increase in complex building structures, people of different age may find it difficult to navigate within such structures. This paper provides a solution for this trouble using available and accessible resources. Using this application, a shop within a shopping mall, a specific room in a hotel etc., can be easily located and the user is provided with reasonably accurate visual assistance through their smartphone to reach his preferred location. The proposed system is inspired by augmented reality and 2-D Visual markers are the fundamental elements used in this system. Multiple visual markers are placed within the complex building structure and on scanning these visual markers using the application, users are led to their destination using arrows displayed on the screen.The application allows the user to choose their preferred destination and also permits them to change their destination in between.