Proceedings of the 2nd International Conference of Humanities and Social Science, ICHSS 2022, 17 December 2022, Surakarta, Central Java, Indonesia

Research Article

Technology Knowledge (TK) Teacher in Post Online Learning at Surakarta State Elementary School

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  • @INPROCEEDINGS{10.4108/eai.17-12-2022.2333278,
        author={Annida Lathifa Riandy Putri and Winarno Winarno and Tri Murwaningsih},
        title={Technology Knowledge (TK) Teacher in Post Online Learning at Surakarta State Elementary School},
        proceedings={Proceedings of the 2nd International Conference of Humanities and Social Science, ICHSS 2022, 17 December 2022, Surakarta, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={ICHSS},
        year={2023},
        month={10},
        keywords={teacher's technology knowledge post online},
        doi={10.4108/eai.17-12-2022.2333278}
    }
    
  • Annida Lathifa Riandy Putri
    Winarno Winarno
    Tri Murwaningsih
    Year: 2023
    Technology Knowledge (TK) Teacher in Post Online Learning at Surakarta State Elementary School
    ICHSS
    EAI
    DOI: 10.4108/eai.17-12-2022.2333278
Annida Lathifa Riandy Putri1,*, Winarno Winarno1, Tri Murwaningsih1
  • 1: Sebelas Maret University
*Contact email: Annidapu@gmail.com

Abstract

Technlogical Knowledge (TK) is one of the TPACK concepts consisting of three main concepts in learning, namely technological knowledge, content knowledge and pedagogy knowledge. Educational technology acts as a multimedia for creating new konten. The object of this research is the teachers of the Surakarta State Elementary School. This research aims to determine the technological abilities of Surakarta public elementary school teachers in post-online learning. This research uses descriptive qualitative method. Data collecte was data from observation, interviews, and documentation. Based on data analysis, the results of the study show that the technological abilities of Surakarta State Elementary School teachers after online learning are that teachers know the use of laptop hardware, mobile phones and LCD projectors as learning media. As well as the use of software in the form of Quizziz e-learning applications, Google forms , Gogle Classroom and Wordwall.