Proceedings of the 3rd International Conference of Education and Science, ICES 2021, November 17-18, 2021, Jakarta, Indonesia

Research Article

Prototyping the Augmented Reality as Learning Media on Global Warming Issue

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  • @INPROCEEDINGS{10.4108/eai.17-11-2021.2318600,
        author={Ratnawati  Ratnawati and Dwi  Sulisworo and Dian Artha Kusumaningtyas and Trikinasih  Handayani},
        title={Prototyping the Augmented Reality as Learning Media on Global Warming Issue},
        proceedings={Proceedings of the 3rd International Conference of Education and Science, ICES 2021, November 17-18, 2021, Jakarta, Indonesia},
        publisher={EAI},
        proceedings_a={ICES},
        year={2022},
        month={6},
        keywords={augmented reality; education; learning media},
        doi={10.4108/eai.17-11-2021.2318600}
    }
    
  • Ratnawati Ratnawati
    Dwi Sulisworo
    Dian Artha Kusumaningtyas
    Trikinasih Handayani
    Year: 2022
    Prototyping the Augmented Reality as Learning Media on Global Warming Issue
    ICES
    EAI
    DOI: 10.4108/eai.17-11-2021.2318600
Ratnawati Ratnawati1,*, Dwi Sulisworo1, Dian Artha Kusumaningtyas1, Trikinasih Handayani1
  • 1: Physics Education Department, Ahmad Dahlan University, Jalan Pramuka No. 2, Yogyakarta, Indonesia
*Contact email: ratnawati51@gmail.com

Abstract

This learning media was developed to meet learning objectives, especially understanding Global Warming in seventh-grade students. It is an interactive one in the form of AR (Augmented Reality). Various menus and content in comics and AR are arranged in simple language and set of daily events. The AR phenomenon can encourage students to think critically to understand the issue of Global Warming. The validation carried out by media experts and material experts stated that this media is suitable. In addition, user responses (seventh-grade students) were also positive on several eligibility criteria. Some of the advantages of this application are that the file size is not too large and can be embedded on an Android-based smartphone, so it can be played even if there is no internet network. The follow-up to the use of this media is how effective this media to increase the motivation learning and students' critical thinking skills.