Research Article
The Application Of Games Based Learning Model Assisted By Index Card Match Media To Students' Critical Thinking Skills In Learning Geography At Public Senior High Schools (SMA)/ Islamic Senior High School (MA) In Gerokgak Sub-District
@INPROCEEDINGS{10.4108/eai.17-10-2024.2353710, author={Iskandar Iskandar and I Putu Ananda Citra and Ida Bagus Made Astawa and Ega Hendriana and Raihan Ade Viernldi}, title={The Application Of Games Based Learning Model Assisted By Index Card Match Media To Students' Critical Thinking Skills In Learning Geography At Public Senior High Schools (SMA)/ Islamic Senior High School (MA) In Gerokgak Sub-District}, proceedings={Proceedings of the 6th International Conference on Law, Social Sciences and Education, ICLSSE 2024, 17 October 2024, Singaraja, Bali, Indonesia}, publisher={EAI}, proceedings_a={ICLSSE}, year={2024}, month={12}, keywords={games based learning index card match critical thinking skills}, doi={10.4108/eai.17-10-2024.2353710} }
- Iskandar Iskandar
I Putu Ananda Citra
Ida Bagus Made Astawa
Ega Hendriana
Raihan Ade Viernldi
Year: 2024
The Application Of Games Based Learning Model Assisted By Index Card Match Media To Students' Critical Thinking Skills In Learning Geography At Public Senior High Schools (SMA)/ Islamic Senior High School (MA) In Gerokgak Sub-District
ICLSSE
EAI
DOI: 10.4108/eai.17-10-2024.2353710
Abstract
Teachers' employment of a learning paradigm that encourages memorization and reduces student participation in class is the reason for pupils' poor critical thinking abilities. The purpose of this study is to ascertain how applying a game-based learning paradigm with index card math media affects students' critical thinking abilities when they are studying geography. The design of this study was experimental, specifically nonequivalent control group design pseudo-experimental research. All of the Senior High Schools (SMA) and Madrasah Aliyah (MA) in the Gerokgak District made up the research sample. Observation and document recording techniques were used to gather data, which were subsequently subjected to descriptive analysis and hypothesis testing using the Independent Sample T-test method. The study concludes that the use of the games-based learning model with index card macth media results in a significant difference in students' critical thinking abilities, namely ((sig.000 <0.05)).