Research Article
Development of Mobile Learning Application Media (M-Geo Ganesha) Based on Android and Its Implications for the Effectiveness of Geography Learning at SMA N 1 Banjar
@INPROCEEDINGS{10.4108/eai.17-10-2024.2353692, author={I Dewa Made Adi Bayu Sadewa and I Putu Ananda Citra and Ida Bagus Made Astawa and I Putu Rizky Firmandy and Kadek Sri Budiawan}, title={Development of Mobile Learning Application Media (M-Geo Ganesha) Based on Android and Its Implications for the Effectiveness of Geography Learning at SMA N 1 Banjar}, proceedings={Proceedings of the 6th International Conference on Law, Social Sciences and Education, ICLSSE 2024, 17 October 2024, Singaraja, Bali, Indonesia}, publisher={EAI}, proceedings_a={ICLSSE}, year={2024}, month={12}, keywords={effectiveness of learning android-based mobile learning application media geography learning}, doi={10.4108/eai.17-10-2024.2353692} }
- I Dewa Made Adi Bayu Sadewa
I Putu Ananda Citra
Ida Bagus Made Astawa
I Putu Rizky Firmandy
Kadek Sri Budiawan
Year: 2024
Development of Mobile Learning Application Media (M-Geo Ganesha) Based on Android and Its Implications for the Effectiveness of Geography Learning at SMA N 1 Banjar
ICLSSE
EAI
DOI: 10.4108/eai.17-10-2024.2353692
Abstract
This study examines the integration of information and communication technology (ICT) in education, aligning with the principles outlined in Indonesia's Minister of Education, Culture, Research, and Technology Decree Number 56/M/2022. The research focuses on the development and validation of an Android-based mobile learning application, M-Geo Ganesha, designed for high school geography students. The application aims to facilitate meaningful, holistic, and future-oriented learning, in line with the current educational guidelines. The development process adhered to the 4D model, ensuring the application's feasibility and quality. Expert validations yielded high scores, with content experts rating it at 83.5 (feasible) and media experts at 92.6 (very feasible). Teachers and students also responded positively, with average scores of 93.3 (very interesting) and 82.1 (very feasible) respectively in small group trials, and 79.48 (interesting) in large group trials. The effectiveness of the application was assessed using the N-Gain test, which compared pre-test and post-test scores, resulting in an N-Gain value of 0.69, categorizing the learning outcome as "moderate." These findings underscore the potential of ICT-based learning media in enhancing educational experiences and supporting lifelong learning competencies