
Research Article
Fluid Dynamics for Games: A Literature Review
@INPROCEEDINGS{10.4108/eai.17-1-2025.2355245, author={Zhaorui Zhang and Yongzhi Zhuang and Yiqun Zhong and Bowen Chen}, title={Fluid Dynamics for Games: A Literature Review}, proceedings={Proceedings of the 4th International Conference on Computing Innovation and Applied Physics, CONF-CIAP 2025, 17-23 January 2025, Eskişehir, Turkey}, publisher={EAI}, proceedings_a={CONF-CIAP}, year={2025}, month={4}, keywords={video games fluid dynamics fluid simulation strategies}, doi={10.4108/eai.17-1-2025.2355245} }
- Zhaorui Zhang
Yongzhi Zhuang
Yiqun Zhong
Bowen Chen
Year: 2025
Fluid Dynamics for Games: A Literature Review
CONF-CIAP
EAI
DOI: 10.4108/eai.17-1-2025.2355245
Abstract
Fluid simulation in video games presents significant challenges in balancing real-time performance and visual accuracy. This paper discusses developments concerned with fluid simulation techniques that optimally choose between computational efficiency and realistic fluid dynamics. Major techniques such as DCGrid, Incompressible Smoothed Particle Hydrodynamics (ISPH), Weakly Compressible SPH (WCSPH), Implicit Incompressible SPH (IISPH), and the Finite Volume Method (FVM) have been evaluated for application in several scenarios. This paper will highlight the trade-offs between accuracy and speed involved, especially in real-time simulations, and how each of these methods addresses such challenges. This paper aims at an in-depth understanding of the various fluid simulation strategies that can result in highly immersive and visually engaging gaming experiences.