About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia

Research Article

Interactive Multimedia-Based Flipped Classroom Model to Enhance Student Creativity in Designing Learning Media in the Educational Media Technology

Download2 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.4108/eai.16-9-2025.2361158,
        author={R.  Mursid and Abdul Hasan Saragih and Muslim  Muslim},
        title={Interactive Multimedia-Based Flipped Classroom Model to Enhance Student Creativity in Designing Learning Media in the Educational Media Technology},
        proceedings={Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2026},
        month={3},
        keywords={flipped classroom interactive multimedia creativity educational media technology},
        doi={10.4108/eai.16-9-2025.2361158}
    }
    
  • R. Mursid
    Abdul Hasan Saragih
    Muslim Muslim
    Year: 2026
    Interactive Multimedia-Based Flipped Classroom Model to Enhance Student Creativity in Designing Learning Media in the Educational Media Technology
    ICIESC
    EAI
    DOI: 10.4108/eai.16-9-2025.2361158
R. Mursid1,*, Abdul Hasan Saragih1, Muslim Muslim1
  • 1: Department of Mechanical Engineering Education, Faculty of Engineering, Universitas Negeri Medan, Medan, North Sumatra, Indonesia
*Contact email: mursid@unimed.ac.id

Abstract

This research developed an interactive multimedia–based flipped classroom model to enhance student creativity in designing learning media for the Educational Media Technology course. Using a Research and Development (R&D) approach with a modified Borg & Gall model, the study involved sixth-semester Mechanical Engineering Education students at Medan State University. Data were collected through expert validation questionnaires, student trials, and creativity tests. The developed model showed high validity with average scores of 3.65 (subject matter), 3.72 (media), and 3.81 (design). Student trials indicated a significant increase in creativity, with an average N-Gain of 0.59 (medium–high category). A t-test confirmed a significant difference between experimental and control groups (p < 0.001), with an effect size of d = 1.13, categorized as highly effective. Therefore, the model is valid, practical, and effective for use in similar learning settings and adaptable to other educational contexts.

Keywords
flipped classroom, interactive multimedia, creativity, educational media technology
Published
2026-03-18
Publisher
EAI
http://dx.doi.org/10.4108/eai.16-9-2025.2361158
Copyright © 2025–2026 EAI
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL