
Research Article
Evaluating User Experience in the Ambatig Mobile Application for 2D Motif Generation Based on Frieze and Crystallographic Patterns
@INPROCEEDINGS{10.4108/eai.16-9-2025.2361125, author={Dinda Kartika and Debi Yandra Niska and Sisti Nadia Amalia}, title={Evaluating User Experience in the Ambatig Mobile Application for 2D Motif Generation Based on Frieze and Crystallographic Patterns}, proceedings={Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2026}, month={3}, keywords={ambatig user experience ueq symmetry batik motifs mobile application}, doi={10.4108/eai.16-9-2025.2361125} }- Dinda Kartika
Debi Yandra Niska
Sisti Nadia Amalia
Year: 2026
Evaluating User Experience in the Ambatig Mobile Application for 2D Motif Generation Based on Frieze and Crystallographic Patterns
ICIESC
EAI
DOI: 10.4108/eai.16-9-2025.2361125
Abstract
This study evaluated the user experience (UX) of Ambatig, a mobile application to create 2D motifs based on frieze and crystallography patterns, using the User Experience Questionnaire (UEQ). Scores were transformed to −3…+3 and analyzed across three aspects and six scales. The results showed Attractiveness 2.10; Pragmatic Quality 1.97; Hedonic Quality 2.07. At the scale level, Stimulation was the highest (≈2.40), followed by Attractiveness (2.10); Perspicuity (2.03) and Dependability (1.97) were positive; Efficiency was the lowest in the pragmatic cluster (1.92); Novelty was positive but the lowest (1.74). The confidence intervals for all scales were above zero, and the reliability was adequate. The UEQ benchmark placed all scales in the ‘Excellent’ category (top 10%). This research yielded suggestions for simplifying repetitive steps for efficiency, aligning key terms/icons for clarity, and increasing novelty while maintaining connectivity between features


