
Research Article
The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games
@INPROCEEDINGS{10.4108/eai.16-9-2025.2361043, author={Suryadi Damanik and Mesnan Mesnan and Usman Nasution and Doris Apriani Ritonga and Saipul Ambri Damanik and Ira Kenyosi Br Manurung}, title={The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games}, proceedings={Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2026}, month={3}, keywords={effectiveness; interactive multimedia; physical fitness; games}, doi={10.4108/eai.16-9-2025.2361043} }- Suryadi Damanik
Mesnan Mesnan
Usman Nasution
Doris Apriani Ritonga
Saipul Ambri Damanik
Ira Kenyosi Br Manurung
Year: 2026
The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games
ICIESC
EAI
DOI: 10.4108/eai.16-9-2025.2361043
Abstract
This study aims to determine the effectiveness of instructional media for physical fitness activities through interactive multimedia-based games. This research employed a quantitative approach with a pre-experimental design. The sample consisted of 30 students who received treatment in the form of instruction using game-based interactive multimedia. The instrument used was a learning outcomes test administered before (pretest) and after (posttest) the intervention. Data were analyzed using a paired sample t-test to examine significant differences between pretest and posttest results. The analysis revealed that the average pretest score of 62.16 increased to 88.09 in the posttest, with a difference of 25.93 points. The t-test results showed that the calculated t-value of 18.27 was greater than the critical t-value of 2.045, with a significance value of 0.000 (p < 0.05). Therefore, it can be concluded that instructional media for physical fitness activities delivered through interactive multimedia-based games is effective in improving students’ learning outcomes.


