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Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia

Research Article

The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games

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  • @INPROCEEDINGS{10.4108/eai.16-9-2025.2361043,
        author={Suryadi  Damanik and Mesnan  Mesnan and Usman  Nasution and Doris  Apriani Ritonga and Saipul  Ambri Damanik and Ira  Kenyosi Br Manurung},
        title={The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games},
        proceedings={Proceedings of the 7th International Conference on Innovation in Education, Science, and Culture, ICIESC 2025, 16 September 2025, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2026},
        month={3},
        keywords={effectiveness; interactive multimedia; physical fitness; games},
        doi={10.4108/eai.16-9-2025.2361043}
    }
    
  • Suryadi Damanik
    Mesnan Mesnan
    Usman Nasution
    Doris Apriani Ritonga
    Saipul Ambri Damanik
    Ira Kenyosi Br Manurung
    Year: 2026
    The Effectiveness of Instructional Media for Physical Fitness Activities through Interactive Multimedia-Based Games
    ICIESC
    EAI
    DOI: 10.4108/eai.16-9-2025.2361043
Suryadi Damanik1,*, Mesnan Mesnan1, Usman Nasution1, Doris Apriani Ritonga1, Saipul Ambri Damanik1, Ira Kenyosi Br Manurung1
  • 1: Physical Education Health and Recreation Study Program, Faculty of Sports Science, Universitas Negeri Medan, Indonesia
*Contact email: suryadi67@unimed.ac.id

Abstract

This study aims to determine the effectiveness of instructional media for physical fitness activities through interactive multimedia-based games. This research employed a quantitative approach with a pre-experimental design. The sample consisted of 30 students who received treatment in the form of instruction using game-based interactive multimedia. The instrument used was a learning outcomes test administered before (pretest) and after (posttest) the intervention. Data were analyzed using a paired sample t-test to examine significant differences between pretest and posttest results. The analysis revealed that the average pretest score of 62.16 increased to 88.09 in the posttest, with a difference of 25.93 points. The t-test results showed that the calculated t-value of 18.27 was greater than the critical t-value of 2.045, with a significance value of 0.000 (p < 0.05). Therefore, it can be concluded that instructional media for physical fitness activities delivered through interactive multimedia-based games is effective in improving students’ learning outcomes.

Keywords
effectiveness; interactive multimedia; physical fitness; games
Published
2026-03-18
Publisher
EAI
http://dx.doi.org/10.4108/eai.16-9-2025.2361043
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