
Research Article
Tenses Educational Game Card Design
@INPROCEEDINGS{10.4108/eai.16-11-2022.2326152, author={Reniwati Lubis and Ika Agustina and Herri Trisna Frianto}, title={Tenses Educational Game Card Design}, proceedings={Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia}, publisher={EAI}, proceedings_a={JICOMS}, year={2022}, month={12}, keywords={card game education tenses}, doi={10.4108/eai.16-11-2022.2326152} }
- Reniwati Lubis
Ika Agustina
Herri Trisna Frianto
Year: 2022
Tenses Educational Game Card Design
JICOMS
EAI
DOI: 10.4108/eai.16-11-2022.2326152
Abstract
The Corona virus causes the process of learning activities to be carried out during. In the learning process usually use learning media in the form of books, pictures, the internet and others. The purpose of this study is to design an educational game card Tenses as a learning medium that can facilitate someone study while playing and making it easier for the teacher to explain the activity process learning. This Tenses educational card game is made interesting and fun. This card s has 100 cards and 4 background colors that can be used as a guide or grouping in play . This research uses the method of qualitative, with a descriptive observation research model for determine process planning card visualization game educative Tenses. Study this produce outside in the form of prototype card game educational Tenses dan Right Riches Intellectual.