Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia

Research Article

Media Platform Development Entrepreneurship-Based Learning Animation Using Project Methods Based Learning For Students

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  • @INPROCEEDINGS{10.4108/eai.16-11-2022.2326110,
        author={Tipri Rose Kartika and Adryans  Adryans},
        title={Media Platform Development Entrepreneurship-Based Learning Animation Using Project Methods Based Learning For Students},
        proceedings={Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia},
        publisher={EAI},
        proceedings_a={JICOMS},
        year={2022},
        month={12},
        keywords={platform digital pbl entrepreneurship},
        doi={10.4108/eai.16-11-2022.2326110}
    }
    
  • Tipri Rose Kartika
    Adryans Adryans
    Year: 2022
    Media Platform Development Entrepreneurship-Based Learning Animation Using Project Methods Based Learning For Students
    JICOMS
    EAI
    DOI: 10.4108/eai.16-11-2022.2326110
Tipri Rose Kartika1,*, Adryans Adryans1
  • 1: Politeknik Negeri Media Kreatif
*Contact email: rosetipri@gmail.com

Abstract

The teaching materials on entrepreneurship subjects are still text book oriented. This research is very important because there is no alternative module entrepreneurship other than text books. In this research, a media platform will be built animation-based learning in the form of application using the approach Project Based Learning (PBL) about Business Model Canvas. The system platform development method that the author uses is the Waterfall SDLC (System Development Life Cycle) method. Based on the design carried out in this study, the results obtained are in the form of an animated Business Model Canvas application. Testing the system interface was declared good based on an assessment using 3 aspects (usability aspects, user aspects and interaction aspects). Based on the usability aspect, 30% of respondents chose very good; 70% voted Good. Based on the user aspect 20% chose very good; 80% voted good. Based on the interaction aspect 10% chose very good; 90% voted good.