Research Article
The Development of Learning Media Based On Visual Using Snake and Ladder Board Games to the Learning Outcomes of Early Age Children in TK Karya Darma Medan
@INPROCEEDINGS{10.4108/eai.16-11-2019.2293330, author={Andrew Ryan Hasudungan Siallagan and Julaga Situmorang and Harun Sitompul}, title={The Development of Learning Media Based On Visual Using Snake and Ladder Board Games to the Learning Outcomes of Early Age Children in TK Karya Darma Medan}, proceedings={Proceedings of the the 3rd Annual Conference of Engineering and Implementation on Vocational Education, ACEIVE 2019, 16 November 2019, Universitas Negeri Medan, North Sumatra, Indonesia}, publisher={EAI}, proceedings_a={ACEIVE}, year={2020}, month={3}, keywords={games learning visual learning media games education}, doi={10.4108/eai.16-11-2019.2293330} }
- Andrew Ryan Hasudungan Siallagan
Julaga Situmorang
Harun Sitompul
Year: 2020
The Development of Learning Media Based On Visual Using Snake and Ladder Board Games to the Learning Outcomes of Early Age Children in TK Karya Darma Medan
ACEIVE
EAI
DOI: 10.4108/eai.16-11-2019.2293330
Abstract
This study aims to: produce visual based learning media product that are feasible to use, easily learned by students and can be used for early of childhood. This type of research is developing the Borg and Gall product development model of Dick and Carey’s learning design model. The result of the study showed: (1) the expert test was very good qualification (93,13%), (2) the learning design expert qualifications were very good ( 93,13%), (3) the test media learning expert qualifications were very good ( 93,75%), (4) individual qualification trials are very good (95,16%), (5) small group trials of very good qualifications (96,01%), (6) field trials are limited to very good qualifications (96,12%), and is suitable for use in the process of learning early of childhood. The result of hypothesis testing prove that there are significant differences between student learning outcomes learned by using media products with student learning outcomes learned without using media product. This is indicated by the results of data processing obtained by t-count = 4,782 > t table = 1,679, with dk = 9 at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using visual based learning media product using snake and ladder board games were 82,3% higher than the group of students who were taught without learning media product of 80,0