Proceedings of the the 3rd Annual Conference of Engineering and Implementation on Vocational Education, ACEIVE 2019, 16 November 2019, Universitas Negeri Medan, North Sumatra, Indonesia

Research Article

Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe

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  • @INPROCEEDINGS{10.4108/eai.16-11-2019.2293252,
        author={Horasman  Simanihuruk and Mukhtar  Mukhtar and Samsidar  Tanjung},
        title={Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe},
        proceedings={Proceedings of the the 3rd Annual Conference of Engineering and Implementation on Vocational Education,  ACEIVE 2019,  16 November 2019, Universitas Negeri Medan, North Sumatra, Indonesia},
        publisher={EAI},
        proceedings_a={ACEIVE},
        year={2020},
        month={3},
        keywords={interactive learning media basic programming development},
        doi={10.4108/eai.16-11-2019.2293252}
    }
    
  • Horasman Simanihuruk
    Mukhtar Mukhtar
    Samsidar Tanjung
    Year: 2020
    Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe
    ACEIVE
    EAI
    DOI: 10.4108/eai.16-11-2019.2293252
Horasman Simanihuruk1,*, Mukhtar Mukhtar1, Samsidar Tanjung1
  • 1: Universitas Negeri Medan Postgraduate Education
*Contact email: manru31@gmail.com

Abstract

This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.