Research Article
The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments
@ARTICLE{10.4108/eai.16-1-2018.153639, author={Jing Zhao}, title={The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={5}, number={14}, publisher={EAI}, journal_a={CT}, year={2018}, month={1}, keywords={User experience, Virtual reality, Interactive environment, Spatial sequence, Design.}, doi={10.4108/eai.16-1-2018.153639} }
- Jing Zhao
Year: 2018
The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments
CT
EAI
DOI: 10.4108/eai.16-1-2018.153639
Abstract
The paper explores the design of spatial sequence on the basis of the user experience and the virtual reality technology in interaction environments. First, for people’s physiological and psychological feelings in the process of experiencing the space, the paper analyses the thought about five senses and the abstract thought from the thought field. Then it analyses the balance of the psychological field and physical field, and emotional experience. After that, the paper puts forward how to control spatial sequence from three points: the experience design of perception, the experience design of touring route and the experience design of speed. Finally, the paper presents a new method for designing spatial sequence. The research results could be widely used in environmental design, game design, animation design, film and television, and other design and innovation fields.
Copyright © 2018 Jing Zhao, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.