Research Article
Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling
@INPROCEEDINGS{10.4108/eai.15-9-2023.2340881, author={Nuozhou Chen and Jiaqi Li}, title={Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling}, proceedings={Proceedings of the 2nd International Conference on Art Design and Digital Technology, ADDT 2023, September 15--17, 2023, Xi’an, China}, publisher={EAI}, proceedings_a={ADDT}, year={2024}, month={1}, keywords={video game design transmedia storytelling ludonarrative dissonance cyberpunk 2077}, doi={10.4108/eai.15-9-2023.2340881} }
- Nuozhou Chen
Jiaqi Li
Year: 2024
Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling
ADDT
EAI
DOI: 10.4108/eai.15-9-2023.2340881
Abstract
In this study, we explore the unique role of video games within the realm of transmedia storytelling, a concept initially defined by Henry Jenkins in 2006. Using "Cyberpunk 2077" and its anime counterpart "Cyberpunk: Edgerunners" as case studies, we investigate how video games contribute to the narrative universe in a way distinct from traditional media. Specifically, the concept of "narrative dissonance" in games is introduced and analyzed. We find that such dissonance is mitigated and complemented by other forms of media, in this case, anime, enhancing the overall storytelling experience. This offers new perspectives on game design and its integration into broader transmedia narratives, which have both academic and economic implications.