Proceedings of the 2nd International Conference on Art Design and Digital Technology, ADDT 2023, September 15–17, 2023, Xi’an, China

Research Article

Research on Gamification of Public Seating Design in Shopping Mall Based on Scenario-based Thinking

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  • @INPROCEEDINGS{10.4108/eai.15-9-2023.2340861,
        author={Shaowei  Liu},
        title={Research on Gamification of Public Seating Design in Shopping Mall Based on Scenario-based Thinking},
        proceedings={Proceedings of the 2nd International Conference on Art Design and Digital Technology, ADDT 2023, September 15--17, 2023, Xi’an, China},
        publisher={EAI},
        proceedings_a={ADDT},
        year={2024},
        month={1},
        keywords={scenario based thinking; shopping malls; gamification; public seats; design research},
        doi={10.4108/eai.15-9-2023.2340861}
    }
    
  • Shaowei Liu
    Year: 2024
    Research on Gamification of Public Seating Design in Shopping Mall Based on Scenario-based Thinking
    ADDT
    EAI
    DOI: 10.4108/eai.15-9-2023.2340861
Shaowei Liu1,*
  • 1: Guangdong University of Science and Technology
*Contact email: 397252509@qq.com

Abstract

As a tool for providing temporary rest services for the public in various public places, many large public places in China will install a certain number of public seats, thereby improving the humanized characteristics of urbanization development. For shopping malls, the role of public seats is to provide a temporary rest for those who go to the mall for consumption, play, and other activities, to alleviate fatigue while visiting the mall. Furthermore, for public seats in shopping malls, giving them certain gamification characteristics can add a sense of fun during the shopping mall rest process, allowing the crowd to relax in the busy work and life, Enjoy the relaxation brought by a little more leisure time. Therefore, the research on gamified public seat design in shopping malls based on scenario based thinking refers to using commercial and activity scenes of shopping malls as the basis of design thinking, in order to design public seats based on them, and endow them with gamified characteristics to improve the practical application value of shopping mall public seats.