Research Article
Gamification On Verb Form In Teaching Verbs, A Fun And Challenging Way On Learning English
@INPROCEEDINGS{10.4108/eai.14-8-2021.2317648, author={Sunarmi Sunarmi}, title={Gamification On Verb Form In Teaching Verbs, A Fun And Challenging Way On Learning English}, proceedings={Proceedings of the 10th UNNES Virtual International Conference on English Language Teaching, Literature, and Translation, ELTLT 2021, 14-15 August 2021, Semarang, Indonesia}, publisher={EAI}, proceedings_a={ELTLT}, year={2022}, month={6}, keywords={verb card gamification}, doi={10.4108/eai.14-8-2021.2317648} }
- Sunarmi Sunarmi
Year: 2022
Gamification On Verb Form In Teaching Verbs, A Fun And Challenging Way On Learning English
ELTLT
EAI
DOI: 10.4108/eai.14-8-2021.2317648
Abstract
Learning verbs and tenses at once is often quite heavy and boring for students in learning English. Most students will know the verbs and tenses at one time at the moment and will forget at another. To learn it would take time as well. To memorize the kinds of verbs would be provoking and uninteresting too. This study is aimed to apply Gamification to learning verbs and tenses to make the learning verb game easier and understandable. This is an action research study that is conducted in one cycle. The subjects of the study were students of IX of SMP 4 Samarinda. There were four instruments of the study. They were observation, students test on tenses, class atmosphere, and questionnaire. The result of the study reveals that students enjoy learning through experiencing the learning activity. Students' achievements on tenses was also significantly increased after the implementation of the Verb Form Gamification from 28,30 in the previous test to be 74,7 in the achievement test. The students also felt impressed while studying through Gamification of Verb Form. Teaching Verb Forms through gamification before teaching tenses is advisable and highly recommended to make students understand the kinds and patterns of verbs in English. Gamication on learning verb game can trigger students in learning, enhances students’ interest, understanding and enthusiasm. Gamification learning is beneficial to both students and teacher in the easiness and happiness learning.