Research Article
Impact of Using Gadgets on Teenagers’ Cognitive Development.
@INPROCEEDINGS{10.4108/eai.14-3-2019.2291966, author={Billian Jawadi Lubis and Dameria Sihite and Tiurmauli Tiurmauli and Devi Herlina Tarigan and Lestari Perangin-angin}, title={Impact of Using Gadgets on Teenagers’ Cognitive Development.}, proceedings={Proceedings of the 1st International Conference of Global Education and Society Science, ICOGESS 2019,14 March, Medan, North Sumatera, Indonesia}, publisher={EAI}, proceedings_a={ICOGESS}, year={2020}, month={2}, keywords={gadgets cognitive negative impact technology}, doi={10.4108/eai.14-3-2019.2291966} }
- Billian Jawadi Lubis
Dameria Sihite
Tiurmauli Tiurmauli
Devi Herlina Tarigan
Lestari Perangin-angin
Year: 2020
Impact of Using Gadgets on Teenagers’ Cognitive Development.
ICOGESS
EAI
DOI: 10.4108/eai.14-3-2019.2291966
Abstract
Technology is becoming increasingly sophisticated. One which has influenced the human mind is gadget. Gadgets offer a variety of interesting features and applications, adding appeal to all age groups. Apart from affecting the mindset as well as the behavior of adults, gadgets also affect the potential intellegence of adolescents. Gadgets are very helpful in life if appropriately and properly used. However gadgets can have a negative impact on people, particularly in children's cognitive development if used without parental supervision and direction. Teenagers basically tend to be enjoy new things that they can get from game-related activites. The research method used in this study is examining literature, namely by linking research with existing literature and inferrence based on previous research. By reviewing previous research, research hypothesis can be fomulted, as well as establishing indicators of justification of the importance of research to be conducted. The results of this study indicated that the use of gadgets by children in playing games reduces children's cognitive intelligence, especially at the teenage level. Children who initially enjoy playing with their friends can changeafter becoming habitual with gadgets as a substitute for playing with fruends. However, poor self-management and parental attention to children can create negative consequences.