
Research Article
Innovating Middle School Geoscience Education: Development of an Interactive Tectonic Plate Robot
@INPROCEEDINGS{10.4108/eai.14-10-2024.2354894, author={Ahmad Ikliil Fauzi and Dinar Maftukh Fajar and Mohammad Wildan Habibi}, title={Innovating Middle School Geoscience Education: Development of an Interactive Tectonic Plate Robot}, proceedings={Proceedings of the 3rd Annual Conference of Islamic Education, ACIE 2024, 14-15 October 2024, Jember, East Java, Indonesia}, publisher={EAI}, proceedings_a={ACIE}, year={2025}, month={6}, keywords={tectonic plate robot geoscience education interactive learning middle school science stem teaching aids}, doi={10.4108/eai.14-10-2024.2354894} }
- Ahmad Ikliil Fauzi
Dinar Maftukh Fajar
Mohammad Wildan Habibi
Year: 2025
Innovating Middle School Geoscience Education: Development of an Interactive Tectonic Plate Robot
ACIE
EAI
DOI: 10.4108/eai.14-10-2024.2354894
Abstract
Understanding plate tectonics is crucial in geoscience education, yet traditional methods often struggle to convey these concepts effectively. This study develops and evaluates an interactive tectonic plate robot to enhance middle school students' comprehension of tectonic movements. Using a Research and Development (R&D) approach, the study involved needs analysis, prototype design, fabrication, and validation. The robot, constructed with Styrofoam, plasticine, and a hydraulic system, visually simulates convergent, divergent, and transform plate boundaries. Evaluations included expert validation, teacher assessments, and student trials. Data collection utilized questionnaires, interviews, observations, and pretest-posttest analyses. Results showed high validation ratings (92% content validity, 94% media feasibility), strong teacher approval (90% practicality), and positive student engagement (95% interest). Learning effectiveness was confirmed with an N-Gain of 0.8, indicating high improvement. The findings highlight the potential of interactive robotics in geoscience education, enhancing understanding and motivation. Future research should explore augmented and virtual reality integration for deeper engagement.