ct 18: e4

Research Article

Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts

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  • @ARTICLE{10.4108/eai.13-7-2018.163501,
        author={Jazm\^{\i}n Adler},
        title={Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts},
        journal={EAI Endorsed Transactions on Creative Technologies: Online First},
        volume={},
        number={},
        publisher={EAI},
        journal_a={CT},
        year={2020},
        month={3},
        keywords={Arts, Body, Human, Machine, Technology},
        doi={10.4108/eai.13-7-2018.163501}
    }
    
  • Jazmín Adler
    Year: 2020
    Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts
    CT
    EAI
    DOI: 10.4108/eai.13-7-2018.163501
Jazmín Adler1,*
  • 1: National Scientific and Technical Research Council (CONICET), Buenos Aires, Argentina
*Contact email: jazminadler@gmail.com

Abstract

This paper analyses diverse relationships among body and machine in contemporary electronic arts, through a set of artworks that suggest different perspectives on humanized technologies. The collected artistic projects display particular interactions between the notions of artificial and organic in the present era characterized by information explosion, big data, blockchain and artificial intelligence. From the crossroads between art and technology, the article inquires the intersection of virtual bodies and physical sculptures, organic bodies monitored by technological devices, animated bodies created with computer software and electronic bodies technically sensitive to natural phenomena.