Research Article
Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts
@ARTICLE{10.4108/eai.13-7-2018.163501, author={Jazm\^{\i}n Adler}, title={Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={7}, number={22}, publisher={EAI}, journal_a={CT}, year={2020}, month={1}, keywords={Arts, Body, Human, Machine, Technology}, doi={10.4108/eai.13-7-2018.163501} }
- Jazmín Adler
Year: 2020
Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts
CT
EAI
DOI: 10.4108/eai.13-7-2018.163501
Abstract
This paper analyses diverse relationships among body and machine in contemporary electronic arts, through a set of artworks that suggest different perspectives on humanized technologies. The collected artistic projects display particular interactions between the notions of artificial and organic in the present era characterized by information explosion, big data, blockchain and artificial intelligence. From the crossroads between art and technology, the article inquires the intersection of virtual bodies and physical sculptures, organic bodies monitored by technological devices, animated bodies created with computer software and electronic bodies technically sensitive to natural phenomena.
Copyright © 2020 Jazmín Adler, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.