Research Article
The Task of Walking Straight as an Interactive Serious Game for Blind Children
@ARTICLE{10.4108/eai.13-7-2018.155165, author={Marcella Mandanici and Antonio Rod\'{a} and Marco Ricca}, title={The Task of Walking Straight as an Interactive Serious Game for Blind Children}, journal={EAI Endorsed Transactions on Serious Games}, volume={5}, number={16}, publisher={EAI}, journal_a={SG}, year={2018}, month={9}, keywords={childhood blindness, veering, serious games, orientation and mobility training}, doi={10.4108/eai.13-7-2018.155165} }
- Marcella Mandanici
Antonio Rodà
Marco Ricca
Year: 2018
The Task of Walking Straight as an Interactive Serious Game for Blind Children
SG
EAI
DOI: 10.4108/eai.13-7-2018.155165
Abstract
This paper describes "Following the Cuckoo Sound'', a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants' clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology.
Copyright © 2018 Marcella Mandanici et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.