Research Article
Support dementia carers in game
@ARTICLE{10.4108/eai.13-7-2018.155086, author={Noreena Yi-Chin Liu and Gary Wills and Ashok Ranchhod}, title={Support dementia carers in game}, journal={EAI Endorsed Transactions on Serious Games}, volume={5}, number={16}, publisher={EAI}, journal_a={SG}, year={2018}, month={9}, keywords={Serious game, Games for Change, Games for dementia and carers}, doi={10.4108/eai.13-7-2018.155086} }
- Noreena Yi-Chin Liu
Gary Wills
Ashok Ranchhod
Year: 2018
Support dementia carers in game
SG
EAI
DOI: 10.4108/eai.13-7-2018.155086
Abstract
Dementia is an important public health priority. Caring for a person with dementia can be very challenging. A better understanding of dementia is important for both patients and carers. The main objective of this research was to help to improve the quality of interaction between dementia patients and carers. The aim of this research is to investigate how games could support dementia carers through, initially developing a conceptual framework. The research analysed 10 existing games within health education. Game content, such as Game play, Avatar portrayal, Gameworld graphics, Sound/Music and Storyline, were examined in order to help family members who may be carers. This paper discusses the different ways in which various aspects of games could be used to help and support dementia carers from their own perspectives.
Copyright © 2018 Noreena Yi-Chin Liu et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.