sg 18(16): e3

Research Article

Support dementia carers in game

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  • @ARTICLE{10.4108/eai.13-7-2018.155086,
        author={Noreena Yi-Chin Liu and Gary Wills and Ashok Ranchhod},
        title={Support dementia carers in game},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={5},
        number={16},
        publisher={EAI},
        journal_a={SG},
        year={2018},
        month={9},
        keywords={Serious game, Games for Change, Games for dementia and carers},
        doi={10.4108/eai.13-7-2018.155086}
    }
    
  • Noreena Yi-Chin Liu
    Gary Wills
    Ashok Ranchhod
    Year: 2018
    Support dementia carers in game
    SG
    EAI
    DOI: 10.4108/eai.13-7-2018.155086
Noreena Yi-Chin Liu1,*, Gary Wills1, Ashok Ranchhod1
  • 1: University Of Southampton
*Contact email: yl1d15@southampton.ac.uk

Abstract

Dementia is an important public health priority. Caring for a person with dementia can be very challenging. A better understanding of dementia is important for both patients and carers. The main objective of this research was to help to improve the quality of interaction between dementia patients and carers. The aim of this research is to investigate how games could support dementia carers through, initially developing a conceptual framework. The research analysed 10 existing games within health education. Game content, such as Game play, Avatar portrayal, Gameworld graphics, Sound/Music and Storyline, were examined in order to help family members who may be carers. This paper discusses the different ways in which various aspects of games could be used to help and support dementia carers from their own perspectives.