Research Article
The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
@ARTICLE{10.4108/eai.13-7-2018.155085, author={Martina Eckert and Ignacio Gomez-Martinho and Cristina Esteban and Yadira Pel\^{a}ez and M\^{o}nica Jim\^{e}nez and Maria-Luisa Mart\^{\i}n-Ruiz and Maite Manzano and Alicia Aglio and Victor Osma and Juan Meneses and Luis Salgado}, title={The Blexer system -- Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities}, journal={EAI Endorsed Transactions on Serious Games}, volume={5}, number={16}, publisher={EAI}, journal_a={SG}, year={2018}, month={9}, keywords={Exergame, serious game, gamification, rehabilitation, physical exercises, Kinect, physical disability, medical web platform}, doi={10.4108/eai.13-7-2018.155085} }
- Martina Eckert
Ignacio Gomez-Martinho
Cristina Esteban
Yadira Peláez
Mónica Jiménez
Maria-Luisa Martín-Ruiz
Maite Manzano
Alicia Aglio
Victor Osma
Juan Meneses
Luis Salgado
Year: 2018
The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
SG
EAI
DOI: 10.4108/eai.13-7-2018.155085
Abstract
This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for people with physical dysfunctionalities. The users control the games with corporal movements, captured by the Kinect® sensor. Games incorporate an amplifying functionality that enhances the immersive feeling. Via the medical platform “Blexer-med”, clinicians configure the games individually for each patient. On the user’s PC, the middleware “Chiro” is used to transmit configuration data and results between the games and the web platform. Opposed to similar approaches found in literature, our system does not rely on pathology specific mini-games but focus on the design of generic “Full-Play” games, with a complete and compelling gaming environment. The principles of eight Core Drives defined in the Octalysis framework have been applied in the design of the first prototype game “Phiby’s Adventure” presented here. It contains four generic exercises useful for daily training.
Copyright © 2018 M. Eckert et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.