Research Article
Research on Digital Innovation of Intangible Cultural Heritage Based on Virtual Reality Technology
@INPROCEEDINGS{10.4108/eai.13-10-2023.2341243, author={Aixiang Li and Yu Tian and Xiaohu Wang}, title={Research on Digital Innovation of Intangible Cultural Heritage Based on Virtual Reality Technology}, proceedings={Proceedings of the 3rd International Conference on New Media Development and Modernized Education, NMDME 2023, October 13--15, 2023, Xi’an, China}, publisher={EAI}, proceedings_a={NMDME}, year={2024}, month={1}, keywords={virtual reality game design intangible cultural heritage digital innovation}, doi={10.4108/eai.13-10-2023.2341243} }
- Aixiang Li
Yu Tian
Xiaohu Wang
Year: 2024
Research on Digital Innovation of Intangible Cultural Heritage Based on Virtual Reality Technology
NMDME
EAI
DOI: 10.4108/eai.13-10-2023.2341243
Abstract
The purpose of this study is to explore the method framework and key design factors for the application of virtual reality technology in the digitization, preservation, and transmission of intangible cultural heritage, aiming to facilitate digital innovation in the realm of intangible heritage. This study combines the dynamic characteristics of intangible heritage that do not rely on physical artifacts with the immersive, imaginative, and interactive features of virtual reality technology. It proposes a digital innovation path for intangible heritage dissemination, focusing on skills, experiences, and spiritual values, using virtual reality games as a medium with a human-centered approach. Based on a four-fold classification of game elements and building upon existing game design models and user experience frameworks, this study explores the design process and method framework. Experimental work is conducted using an evaluative approach, and key factors influencing the virtual reality gaming experience are extracted using factor analysis. This research establishes a framework for the design process of virtual reality games for intangible heritage, encompassing cultural research, heritage game positioning, content and mechanism design, and interface design.