Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia

Research Article

Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND

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  • @INPROCEEDINGS{10.4108/eai.11-9-2019.2298663,
        author={Winny Alna Marlina and Susiana  Susiana and Erizal  Erizal},
        title={Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND},
        proceedings={Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia},
        publisher={EAI},
        proceedings_a={ICED-QA},
        year={2021},
        month={2},
        keywords={kahoot teaching methods feasibility study},
        doi={10.4108/eai.11-9-2019.2298663}
    }
    
  • Winny Alna Marlina
    Susiana Susiana
    Erizal Erizal
    Year: 2021
    Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND
    ICED-QA
    EAI
    DOI: 10.4108/eai.11-9-2019.2298663
Winny Alna Marlina1,*, Susiana Susiana1, Erizal Erizal1
  • 1: Department of Management, Universitas Andalas, Padang, Indonesia
*Contact email: winnyalnamarlina@eb.unand.ac.id

Abstract

Business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology.