Research Article
A Team-games Tournament (TGT) Learning Model with Narikiri Technique in Shokyu Chokai Subjects
@INPROCEEDINGS{10.4108/eai.11-9-2019.2298647, author={Rachmidian Rahayu and Rina Yuniastuti}, title={A Team-games Tournament (TGT) Learning Model with Narikiri Technique in Shokyu Chokai Subjects}, proceedings={Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia}, publisher={EAI}, proceedings_a={ICED-QA}, year={2021}, month={2}, keywords={teams games tournament narikiri shokyuu choukai}, doi={10.4108/eai.11-9-2019.2298647} }
- Rachmidian Rahayu
Rina Yuniastuti
Year: 2021
A Team-games Tournament (TGT) Learning Model with Narikiri Technique in Shokyu Chokai Subjects
ICED-QA
EAI
DOI: 10.4108/eai.11-9-2019.2298647
Abstract
Shokyuu Choukai is a mandatory Japanese subject intended for second semester students. Cooperative learning method is performed in the form of team-games tournament (TGT) learning model with narikiri technique. Narikiri is an imitating drill technique to pronounce words as accurate as Japanese native speakers. There are some steps applied which the lecturer explains about team games tournament and narikiri technique. The students will divide into 8 teams where each team involved four students. Each team received the audio and the cards that contains audio material. Each team member took note, listen the audio, and pronounce the words in the audio. Tournament was done by one team reading the audio material in front of the class, then the other teams listen and answer the questions. The observation and interview were conducted in order to know the effectiveness of this learning model. The result shows that the use learning process was successfully done by using team-games tournament technique. It can be seen from the increasing of students’ learning outcomes where students’ listening ability are improved and students are motivated to follow the lecture.