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sg 19(17): e5

Research Article

Recommendations on the Design of Serious Games for People with Dementia

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  • @ARTICLE{10.4108/eai.11-7-2019.159528,
        author={Corinna Simone  Dietlein and B.N.  Otmar Leo  Bock},
        title={Recommendations on the Design of Serious Games for People with Dementia},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={5},
        number={17},
        publisher={EAI},
        journal_a={SG},
        year={2019},
        month={7},
        keywords={serious games, dementia, virtual reality, Alzheimer’s disease, usability},
        doi={10.4108/eai.11-7-2019.159528}
    }
    
  • Corinna Simone Dietlein
    B.N. Otmar Leo Bock
    Year: 2019
    Recommendations on the Design of Serious Games for People with Dementia
    SG
    EAI
    DOI: 10.4108/eai.11-7-2019.159528
Corinna Simone Dietlein1,*, B.N. Otmar Leo Bock1
  • 1: Institute of Physiology and Anatomy, German Sport University Cologne, Am Sportpark Muengersdorf 6, 50933 Cologne
*Contact email: corinna.dietlein@stud.dshs-koeln.de

Abstract

Dementia is a progressive syndrome affecting cognition, motor abilities and behavior. Serious games are an emerging treatment alternative but benefits have not been found for people with dementia yet. One reason may be that serious games were not well adapted. The purpose of this article is to give informed recommendations on the design and implementation of serious games for people with dementia that future studies can apply and thus may find significant effects. The methodology applied was deriving information from existing literature in combination with experience from personal work in the field. Main findings are: implementation of well-contrasting icons; first-person game perspective; gesture control; personalized game content; combination of only one cognitive and one motor skill; implementation as supervised group activity. In conclusion, the recommendations are a novelty and represent a profound guidance in the design and implementation of serious games for people with dementia.

Keywords
serious games, dementia, virtual reality, Alzheimer’s disease, usability
Received
2019-03-07
Accepted
2019-07-06
Published
2019-07-11
Publisher
EAI
http://dx.doi.org/10.4108/eai.11-7-2019.159528

Copyright © 2019 Corinna Simone Dietlein et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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