
Research Article
Development of Educational Game- Based Learning Media to Increase Student Learning Motivation in Informatics Subjects
@INPROCEEDINGS{10.4108/eai.11-12-2024.2360425, author={Luluk Mauli Diana and Ana Yuniasti Retno Wulandari and Alfina Kusuma Nilasari}, title={Development of Educational Game- Based Learning Media to Increase Student Learning Motivation in Informatics Subjects}, proceedings={Proceedings of the 4th International Conference of Humanities and Social Science, ICHSS 2024, 11 December 2024, Surakarta, Central Java, Indonesia}, publisher={EAI}, proceedings_a={ICHSS}, year={2025}, month={12}, keywords={development learning media educational games learning motivation}, doi={10.4108/eai.11-12-2024.2360425} }- Luluk Mauli Diana
Ana Yuniasti Retno Wulandari
Alfina Kusuma Nilasari
Year: 2025
Development of Educational Game- Based Learning Media to Increase Student Learning Motivation in Informatics Subjects
ICHSS
EAI
DOI: 10.4108/eai.11-12-2024.2360425
Abstract
The development of technology brings changes in the field of education, one of which is to improve the quality of learning. The study used the Research and Development (R&D) method with the ADDIE development model which includes five stages: analysis, design, development, implementation, and evaluation. Media expert validation obtained a result of 96.3% with the category "very good," while material expert validation obtained a result of 98.4% with the category "very good.". In individual trials, the percentage of eligibility reached 96.3% with the category "very good," small group trials reached 96.6%, and large group trials reached 91.36%. The results of student learning motivation also showed a significant increase. In individual trials, learning motivation reached 93.3%, small group trials 91.3%, and large group trials 90.1%. With these results, it can be concluded that the developed Android-based educational game is feasible to use and effective in increasing student learning motivation.


