
Research Article
Usability Testing of Digital Memory Game Applications Based on ISO 9241-11 Test Instruments
@INPROCEEDINGS{10.4108/eai.11-11-2024.2354454, author={Yuyun Khairunisa and Deni Kuswoyo and Bayu Dwi Nurwicaksono}, title={Usability Testing of Digital Memory Game Applications Based on ISO 9241-11 Test Instruments}, proceedings={Proceedings of the 3rd Jakarta International Conference on Multidisciplinary Studies towards Creative Industries, JICOMS 2024, 11-12 November 2024, Jakarta, Indonesia}, publisher={EAI}, proceedings_a={JICOMS}, year={2025}, month={5}, keywords={digital memory game iso 9241-11 usability testing cognitive therapy dementia}, doi={10.4108/eai.11-11-2024.2354454} }
- Yuyun Khairunisa
Deni Kuswoyo
Bayu Dwi Nurwicaksono
Year: 2025
Usability Testing of Digital Memory Game Applications Based on ISO 9241-11 Test Instruments
JICOMS
EAI
DOI: 10.4108/eai.11-11-2024.2354454
Abstract
Currently, there is no cure for cognitive decline in the elderly in the form of Alzheimer's and dementia. According to certain research, cognitive and physical exercise can help lower the risk and symptoms of dementia and Alzheimer's disease. The advancement of dementia and Alzheimer's disease can be prevented or slowed down by using smart games as an effective tool to support cognitive and physical fitness through brain stimulation. In addition to Smart games can also entertain and encourage older people to keep exercising and practicing to keep their brains healthy. Author previous research have developed a crosswords memory game application with artificial intelligence features as a refresher as one of the refreshing media for cognitive therapy for the elderly, but it is still in the form of a prototype so that further testing is needed for the application. In the form of a prototype so that further testing is needed to produce a product that is industry standard and can fullfil user expectations before release. This research aims to ensure the application has met international standards, both design and implementation. The method used was quantitative research using a questionnaire instrument based on ISO 9241-11 which generally consists of four testing criteria, specifically user happiness, usability, ease of use, and ease of learning.