Proceedings of the 2nd International Conference on Religion and Education, INCRE 2020, 11-12 November 2020, Jakarta, Indonesia

Research Article

Gadget and The Learning Behavior of The Students Memorizing al-Qur’an in MAN 2 Bandung City

Download722 downloads
  • @INPROCEEDINGS{10.4108/eai.11-11-2020.2308307,
        author={Juju  Saepudin and Ahmad  Noval and Marpuah  Marpuah},
        title={Gadget and The Learning Behavior of The Students Memorizing al-Qur’an in MAN 2 Bandung City},
        proceedings={Proceedings of the 2nd International Conference on Religion and Education, INCRE 2020, 11-12 November 2020, Jakarta, Indonesia},
        publisher={EAI},
        proceedings_a={INCRE},
        year={2021},
        month={5},
        keywords={gadget learning behavior students memorizing al-qur'an man 2 bandung city},
        doi={10.4108/eai.11-11-2020.2308307}
    }
    
  • Juju Saepudin
    Ahmad Noval
    Marpuah Marpuah
    Year: 2021
    Gadget and The Learning Behavior of The Students Memorizing al-Qur’an in MAN 2 Bandung City
    INCRE
    EAI
    DOI: 10.4108/eai.11-11-2020.2308307
Juju Saepudin1,*, Ahmad Noval2, Marpuah Marpuah1
  • 1: The Agency of Research and Development of Ministry of Religious Affairs, Jakarta
  • 2: The Ministry Office of Religious Affairs of Pangandaran Regency, West Java
*Contact email: saep.17.khasep@gmail.com

Abstract

This article presents the results of research on the effects of gadget on the learning behavior of students memorizing Al Qur’an. The study was focused on examining policies regarding the use of gadget, its patterns and its impact on the learning behavior. This research was a case study conducted in MAN 2 Bandung City. The data collection techniques used in this study were observation, interviews, and documentation studies. This study found that MAN 2 Bandung City allowed the students to carry their gadget with the teacher's permission. The use of gadget carried out by the students memorizing Al Qur’an included the high category, and it had a positive impact. It proved the opinions about the intensity of using gadget and its negative effect on one's activities were not always true. This could be seen from the pattern of the use of gadget in MAN 2 Bandung City