Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia

Research Article

Development of Learning Media based on Digital Comics in The Microeconomic Theory Course of Economic Education Study Program, Universitas Negeri Medan

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  • @INPROCEEDINGS{10.4108/eai.11-10-2022.2325347,
        author={Putri Sari M J Silaban and Aurora Elise Putriku and Sabda D.N.  Siahaan and Jessica Putri Br Sembiring},
        title={Development of Learning Media based on Digital Comics in The Microeconomic Theory Course of Economic Education Study Program, Universitas Negeri Medan},
        proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2022},
        month={12},
        keywords={microeconomics digital comic media teaching materials},
        doi={10.4108/eai.11-10-2022.2325347}
    }
    
  • Putri Sari M J Silaban
    Aurora Elise Putriku
    Sabda D.N. Siahaan
    Jessica Putri Br Sembiring
    Year: 2022
    Development of Learning Media based on Digital Comics in The Microeconomic Theory Course of Economic Education Study Program, Universitas Negeri Medan
    ICIESC
    EAI
    DOI: 10.4108/eai.11-10-2022.2325347
Putri Sari M J Silaban1,*, Aurora Elise Putriku2, Sabda D.N. Siahaan1, Jessica Putri Br Sembiring1
  • 1: Economic Education Study Program, Faculty of Economy, Universitas Negeri Medan,Indonesia
  • 2: Business Education Study Program, Faculty of Economic, Universitas Negeri Medan
*Contact email: ellonagultom01@gmail.com

Abstract

The purpose of this study is to evaluate the viability and efficacy of using digital comics as instructional media to enhance student learning outcomes for the subject in the microeconomic theory course. This research uses research and development (R&D) methods using the ADDIE model. A quantitative data analysis technique is used. The results carried out are in the form of digital comic learning media can be accessed from smartphones through a webtoon application that can be downloaded on the Play Store. The media development received a good assessment from experts with an average feasibility score of 3.9 in the very decent category. In the practical test, students also gave a positive response with an average overall score of 3.3 in falling into the very practical category. In the effectiveness test, students also gave a positive response with an average overall score of 3.3 in falling into the very effective category.